
The Skill System in Danball Senki W
The 'Skill System' (スキルシステム Sukiru Shisutemu) is a feature that balances the LBX models' performance in the gameplay.
Danball Senki to Baku BOOST[]
In the following games above, the skills stabilize the speed rank of your LBX between the selected weapon and choice of frame parts.
Each frame part has a random weapon skill and increases through grade differentiation; = 0 skill,
= 1,
= 2. If your LBX is equipped with every body frame part lined with the same skill AND weapon matching that skill, your LBX's speed will increase by 1 rank. For the MG parts, the criteria is the same when all parts with the same 2 skills match to the weapon sets A and B. With the correct weapons equipped, your LBX's speed will increase by 2 ranks.
Danball Senki W[]
This feature has been remade as the skills are the player characters' new special abilities. Each skill can level by gaining experience points when equipped through battle. At MAX Level (10), the effects of each skill are increased 10 time their initial effect.
Skill Name | Skill Level | Effect | Obtain Conditions |
---|---|---|---|
Damage Save (ダメージセーブ) |
1 | Reduce Damage by 1% | Character Lv50 |
10 | Reduce Damage by 10% | ||
Damage Up (ダメージアップ) |
1 | Increase Damage by 1% | Damage Save: SLv10 |
10 | Increase Damage by 10% | ||
Critical (クリティカル) |
1 | Raises percentage of Critical attacks by 0.1 | Damage Up: SLv10 |
10 | Doubles percentage of Critical attacks | ||
Hissatsu Boost (必殺ブースト) |
1 | Increases damages of Attack Functions by 2% | Damage Save SLv10 |
10 | Increases damages of Attack Functions by 20% | ||
Extend Mode (エクステンドモード) |
1 | Time during Special Mode extends by 5% | Recharge Cut: SLv10 |
10 | Time during Special Mode extends by 50% | ||
Recharge Cut (リチャージカット) |
1 | The time to recharge Attack Functions gets reduced by 5% | Hissatsu Boost: SLv10 |
10 | The time to recharge Attack Functions gets reduced by 50% | ||
Extension Up (エクステンド強化) |
1 | Time during Boost Function effects increases by 5% | Hissatsu Boost: SLv10 |
10 | Time during Boost Function effects increases by 50% | ||
Strong Guard (ストロングガード) |
1 | Defense increases by 5% during guard | Damage Up: SLv10 |
10 | Defense increases by 50% during guard | ||
Guard Break Off (ガードブレイクオフ) |
1 |
Guard resistance increases by 10%,reducing guard break by enemies |
Strong Guard: SLv10 |
10 | Guard Break is completely prevented | ||
Long Lock-On (ロングロックオン) |
1 | Effective range of Long-Range Weapons increases by 5% | Strong Guard: SLv10 |
10 | Effective range of Long-Range Weapons increases by 50% | ||
Speed Charge (スピードチャージ) |
1 | Charging time for Charged Attacksis reduced by 5% | Recharge Cut:SLv10 |
10 | Charging time for Charged Attacksis reduced by 50% | ||
Tension Master (テンションマスター) |
1 | Time until to recover tension gets decreased by 5% | Extension Up: SLv10 |
10 | Time until to recover tension gets decreased by 50% | ||
Item Power Up (アイテムパワーアップ) |
1 | Power of Attack Items increases by 1.2 | Character Lv30 |
10 | Power of Attack Items increases by 3.0 | ||
Status Attack (状態異常アタック) |
1 | When the opponent gets status inflicted, the effect time is extended by 5% | Extension Up: SLv10 |
10 | When the opponent gets status inflicted, the effect time is extended by 50% | ||
EXP Up (EXPアップ) |
1 | EXP Points after battle increases by 2% | Critical: SLv10 |
10 | EXP Points after battle increases by 20% | ||
Item Up (アイテム入手アップ) |
1 | Increases chances of obtaining items by 1.1x | Critical: SLv10 |
10 | Doubles chances of obtaining items | ||
Credit Up (クレジット入手アップ) |
1 | Credit increases by 5% after battle | Character Lv100 |
10 | Credit increases by 50% after battle | ||
First Attack (ファーストアタック) |
1 | When taking the headstart in an LBX Dungeon, the tension time during while at MAX extends by 5% | Character Lv50 |
10 | When taking the headstart in an LBX Dungeon, the tension time during while at MAX extends by 50% | ||
Maintenance Off (メンテナンスオフ) |
1 | Decreases Maintenance Gauge depletion by 10% | Character Lv10 |
10 | Maintenance Gauge doesn't deplete at all. |